Sunday, 13 August 2017

COP 2 - Creative Critical Response

For my creative response, I decided to challenge the ideas of aesthetics. It sounds quite pretentious (which it is) but I wanted to do it in a way that felt comfortable instead of forcing myself to create the typical "opposite" of what disney stuff like every other edgy creative. I decided to take inspiration from David O'Reilly, who I reference in my essay, who said that he gave himself limitations. I gave myself limitations in the sense that I has to create drawings/character designs/concepts that were made out up of things that ou wouldn't usually associate with character design. 


I drew character's that didn't take any inspiration from the sources i reference throughout my essay.


My aim was to challenge the concepts of colour, shape and placements of characters but in an expressive way.


At times I stripped down, and took away the typical elements that go into creating characters, such as building on top of shapes. instead I made the characters themselves the shapes I drew. I learned from this practice that adding nipples and other ridiculous elements that juxtaposed the "typical" designs associated with character design makes everything better. (imp)







at times, I challenged the aesthetics that have already been applied to certain iconic characters.




I also played around with concept art in the sense of stripping it all down.


I liked letting my idiotic mind take control and just design/ redesign characters in a way that wouldn't make my dad proud.


I enjoyed scribbling mindless stuff. I sort of made myself do the complete opposite to what the industry standard is which was pretty fun. however, I am completely aware that this practice would not get me hired at Disney anytime soon.

I understand that this seems like a lazy response, but what can I say. 

*Aesthetic.*

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