Research is important when creating an animation because it helps the designer create an understanding of the brief, and what goes into creating the final product.
Knowledge - The learner recalls or recognises information. Building up a knowledge and understand of what it is that's being asked is the first step in accumulating research. It helps create a sense of direction into what it is that needs to be researched in a visual and informative sense.
Analysis - The learner separates information into component parts. Analysis of information that's given helps the learner to distinguish between the important and unimportant information that needs to be involved.
Comprehension - The learner changes information into a different form, format or media. Creating a sense of understanding of what the information can be translated in to is an important stage in responding to a brief successfully. Identifying what medium the response should take on is key in the development of the response.
Application - The learner solves problems by using appropriate knowledge and generalisations. This can take the form of designing and illustrating what the learner will eventually present. In Animation, this could be in the form of storyboards and initial sketches.
Evaluation - The learner makes quantitative and qualitative judgements relating to establishing criteria. This is a stage where the learner compares and reviews the progress so far and comes to the conclusion of what is valuable to the final product.
Synthesis - the learner solves problems by combining information through original and creative thinking. By arranging important information gathered through the previous processes, the earner is able to construct a body of important work.
"Process is more important than outcome" - An Incomplete Manifesto for Growth - Bruce Mau Design In. 2006
The process of creating a final outcome is usually a lot more important than the final outcome. This theory is especially important for first year creative students, as it gives the learners a sense of freedom and helps creating a system of experimentation that can be followed in later projects.
The importance of failure in a creative research process can help a person learn from their mistakes and figure out what works and what doesn't. By failing regularly and quickly, it gives the learner more space to make things right again and get back on track.
Research is important in shaping an understand of what is already out there and what yet hasn't been accomplished. By researching into various things, this can help the learner be inspired by works of art and create individual solutions.
A Stimulated approach is a concious or subconscious search for inspiration from external sources, i the forms of various mediums. The investigation of various mediums that relate to the subject can help shape a persons concept and ambitions into the final response. In an animation sense, searching for inspiration from the world can help a characters designer, set designer or story boarder capture the atmosphere that is being aimed for. By researching and being inspired by existing artists can be difficult as it can sometimes lead to being too similar to the inspiration.
A Systematic Approach is based on the systematic collection and modification of characteristics and means of expression. This is an approach where the learner is structuring and reconstructing, enlarging and reducing, mirroring, adding, replacing and reproducing work in a search to find the solution. In an animation sense, when character designing, this could be exaggerating and enlarging certain features of the character to eventually find the perfect shape that fits the description and personality of the character.
An Intuitive Approach is the development of the thought process. By creating storyboards and noting down ideas and concepts of a design helps develop an understanding of where the creator wants the experimentation to go. In the animation design process, by writing down concepts in a written form, can help the individual and the onlooker to understand where the thoughts are coming from, and create an arc of information that is relevant to the studies/concepts.
Research is extremely important when creating an animation and within the animation process. By accumulating relevant information in the first place, the individual can create an understanding of where the research will take them. Researching into the different important facts presented in a brief, the individual can gain an understanding of what needs to be understood and what needs to be further researched into. Taking into account certain aspects such as the target audience for the animation and the issues that the animation needs to bring to light, can help the individual gain an understanding and input into what the brief is asking for.
Personally, I particularly enjoy researching and creating responses to the research I have gained. Speaking to other people and finding out their response and views on what's being presented to them is an extremely important aspect in developing a project. Learning the importance of primary research at this stage in my academic year, is an important skill to have. Creating my own research by taking pictures and visually researching into surroundings can help my drawing skills and create a sense of originality with my work. Secondary research is just as important as Primary research. By researching into secondary sources of data, can help create an understanding of a subject from a different point of view, and can also establish facts and important data in order to develop the project.
Qualitative research explores and attempts to understand peoples beliefs, experiences, attitudes, behaviour and interactions. The best processes of acquiring qualitative information can be through a series of in depth interviews, documentary analysis and participant observation. An animator could create Qualitative research by in-depth visual studies of objects or environments to create relevant drawings to create from later on in the process.
The information that is documented during the research process should be sufficient, competent, relevant and useful for the animator or group of developers in under to fully understand the aim and response clearly.
Analysing the problem, brief and question can help create an idea of what needs to be researched. It helps create lists of what needs to be researched into, what the individual needs to learn, what the specifics are, and what preferences the client has.
Evaluating the brief and you're own opinions as well as the opinions of outside sources, the individual is able to accumulate an understand of what works well and what doesn't. Questioning each stage of the production process, like taking into account the costs, effectiveness, ease and whether it works or not can help create an understanding of where the project should go next.
Finding solutions to issues that present themselves throughout the production process is a way of learning and gaining an understanding of mediums and various other aspects. By exploring all the possibilities and finding a solution can shape a project into it's best form.
Overall, I found this lecture helpful in understanding the importance of research and how it can help shape a response into the best it can be. I feel as though I haven't really done in depth research before and will definitely work towards creating a solid ground of research in my upcoming projects.